• Why Histrionix? +

    Histrionix™ is a teacher-owned instructional design company that provides engaging standards-aligned learning programs, games and professional development workshops that support students as creators, teachers as designers and education as experience.

    Take me to your leader

  • Education As Experience +

    Ed·u·play·tion

    noun

    1. Play-powered, project-based education.
    2. The radical notion that teaching and learning should feel fun.

    Histrionix Learning sees experience as the best teacher, and believes teaching and learning involves active and meaningful engagement. That’s why our mission is to design game-like, standards-aligned ed + tech experiences, including learning programs, classroom games and teacher-designer professional development workshops, that build important 21st century skills – like collaboration, critical thinking and creative problem-solving.  

    Programs

    Want to bring Histrionix Learning to your campus? Our programs and professional development workshops run in-school, after-school – or even digitally by distance.  #GameOn!

    Programs    Partners

  • Partners +

    Histrionix Learning partners with nonprofits, for-profits, and educational institutions who prioritize social impact.

    Show Me the Programs »    We Support M/WBE Businesses »

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    Past Program Partners: 

    Andyroo and the Andyrooniverse ♦ Asia Society ♦ Baker-Ripley ♦ E-Line Media ♦  Houston Grand Opera ♦  Hype Freedom School, Inc. ♦  Institute of Play ♦ Marshall Middle School ♦ SimCityEdu |  GlassLab ♦  Upper One Games ♦ United Way of Greater Houston ♦ Writers in the Schools (WITS)

  • Teachers As Designers +

    Histrionix Learning programs and games are designed by teachers, for teachers, so they are standards-aligned and classroom-ready. Our instructional designers are experienced, credentialed teachers who can lead our learning programs, if need be, so your staff feels supported and the program is successful from the very beginning.

    Teacher as Designer     What about Students?

  • Students As Creators +

    To prepare students for a future that will be shaped by rapid technological, economic and cultural change, public education must focus on fostering new, 21st century STEAM-based student skills. Histrionix Learning programs and games place K-12 students at the center of their own education, building new collaborative, critical thinking and problem solving skills and focusing them on meaningful, real world relevant learning – and creation of all kinds.

    What about Teachers?

     

  • Contact Us +